This is basically an instant win button for any fight a player attempts it in. One of item card versions of them at one point was horribly bugged to the point that rather than targeting your own minion, you could target the boss, which worked in a very large majority of fights, especially final bosses. *** Some spells exist that allow you to sacrifice summoned minions for the player's gain, such as health or pips. This was patched by also not allowing those spells. Clever players learned that by using special spells that allowed you to choose how many and which enemies you attack (like Iron Sultan or Lamassu) didn't count as an Area of Effect, allowing players to learn the code much faster. Any attempt at using any Area of Effect spell to attack multiple of them would not be allowed as he would just heal them unless defeated properly. To learn the code (it changes each time), you have to defeat his minions. *** Another side boss called Drowned Dan requires you to enter a code in order to win his fight. The developers responded to this by making it so doing that would result in the boss using a heal on his allies, effectively permanently countering this plan. Players found that using spells like Supernova (which removes aura spells and deals damage) would bypass this, killing them off. *** The side boss Renegade Druid has 3 minions (each have 1 HP) that are intended to be defeated after killing the boss, as the boss uses a spell that makes it so any damage aimed toward them would be moved back to the boss (which already has an insane 140000 health). * ObviousRulePatch: ** Lots of players found exploits to make certain battles easier than intended.
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